*/kode slideshow*/ */batas kode slideshow*/ Gamers Information /*Kode Address Berjalan*/ /*Batas Kode Address Berjalan
  • Information about games

Kamis, 22 November 2012

Selasa, 13 November 2012

HALO 4 FTW!!!


Halo 4 Has been released!!! Master Chief is Back!!!
Halo 4 Has Been Released!! Halo 4 FTW!! ( Released Date :6 November 2012 ) Since Master Chief is back in Halo 4, We'll say final goodbye to Noble 6 a.k.a Spartan-B312 ( Spartan III Comander serving during Fall of Reach ) , Jorge-052, Jun-A266, Catherine-B320, Carter-A259, and Emile-A239 Welcome back Master Chief petty Officer John Spartan 117!!!

Now I want to tell you about Halo 4 Gameplay, Halo 4 had a Spartan Ops mode, Flood mode ( infection ), Dominion Mode, and Multiplayer If you want to play Flood Mode and Dominion Mode you must send a Friend request on XboX Live to RenagadeChicken
Sincererly, Halo 4 Fans

I had many photos of Halo 4, I want to share a little Halo 4 Gameplay photos for you readers
 Flood and Dominion Mode : Spartan Ops : Multiplayer Gameplay : My Halo 4 Editing : Master Chief by me :

Kamis, 20 September 2012

Slenderman


Based On True Story
The Slender Man is a creature or being with various nebulously defined characteristics and abilities. Slender Man was first mentioned in Something Awful Forum's "Create Paranormal Images". Slender Man generally appears (in modern times) as a tall man in a black or grey suit, red or black tie, and white shirt, with no eyes, mouth, or clearly defined facial features. It has no hair, and generally has normal-looking bare hands. Slenderman typically is depicted in imagery and literature as between 6 and 15 feet tall, depending on the situation, and in video as around 6-7 feet tall. Because of its inexact nature, and differences between series, no one has yet determined what it is. Currently, the two leading theories as to what the Slenderman may be are the Tulpa Effect and Quantum Theory. The internet popularity of Slenderman has spawned a massive amount of interconnected ARGs, collectively known as the Slenderman Mythos.
Basic Description In almost every description Slenderman's basic attributes will vary greatly, however several basic traits are typical of his behavior. He is shown to behave in a very passive aggressive manner, stalking targets for years at a time, torturing his target mentally for various unknown reasons. He is rarely ever shown in a benevolent light and is typically shown as a malevolent force. This behavioral pattern has an uncertain reasoning behind it, and exactly why he behaves in such a way has yet to be fully ascertained. The most important factor about Slenderman is the mystery. He lives unlike any human being despite having a similar appearance to one. It is uncertain if he is social, or even understands human languages or behaviors, nor why it is humans appear to be his main target. His targets will typically behave in off ways as if possessed (Proxy), but whether their psychosis is causing them to speak for him or for themselves isn't entirely certain either. Slenderman's appearance is variable as the years go on, but as of to date the most recent appearance is that of an abnormally tall human with long arms and no face whom is wearing a business suit. Again it is uncertain if his suit is real cloth or some form of skin molded into such an appearance. If it is the former, this would imply an intelligent being attempting to try to blend in. If it is the latter, it shows a being whom is extremely adaptive and evolves to match his environment and stick out less (or more); Slenderman's appearance provokes a wide range of responses, the most common being fear. This is partially due to his extremely towering size over a full grown adult, which mimics the childhood fear of adult humans bigger than the child. His behavior also factors into it. Finally, the main fact is he is completely unable to be described in human terms. While a description in words can be given, human language lacks the ability to truly define the entity until such a time as when humans can interact with him (if at all possible). This problem stems from the fact that he operates in a plane of existence further from humans. This is believed to be fourth dimensional space which gives him powers a human cannot understand due to humans living in three dimensions of space and being unable to comprehend the fourth dimension at this time. In total two major types of Slender Man descriptions exist. The original versions depict him as not only malevolent, but extremely dangerous. He will do odd things such as removing organs and placing them in bags, impaling targets on trees, and aggresively stalking targets after a period of time. A contemporary depction shows Slender Man as being extremely passive aggresive, often letting a person slowly delve into madness at their situation until being unable to cope. If invited to anger, he will typically charge a target down until caught and vanish with them to unknown locations. This version also shows an odd response to electronic equipment and cuases massive problems with audo, surveillance, camera, and other various electronic devices with displays or audio. Sometimes an individual can determine if he is near simply by how certain electronics react such as radios, televisions, or camers. How powerful this effect is seems to vary, and can either be due to Slender Man's own state of aggresion, or other outside factors either inside or beyond Slender Man's control. Abilities Main page: Abilities of the Slender Man Slenderman's original abilities included invisibility to select people, adult humans, or anyone without use of a camera, the ability to change height and body shape, the ability to shape its arms into tentacles, and the ability to sprout tentacle-like appendages from its back and shoulders to be used as additional arms or legs (or simply to instill fear into its prey). Many stories seem to indicate that it can control a person's mind, which became the basis for the Proxies in the video ARGs, a trend that would later spread to Slenderblogs. Slender Man also had connections to children, with many of the original stories revolving around disappearing children or featured Slender Man being sighted in photos with children. An example of the Slenderman's Impressive height. FobarimperiusAdded by Fobarimperius As more stories came forth, however, the use of tentacles and tentacle-like appendages became less common, and the invisibility was limited or eliminated depending on the storyteller. EMH, TT, ML, and DH all contain some sort of video and/or audio distortion, indicating that Slenderman has some sort of effect on modern digital instruments. This does not appear in any of the original accounts- however these mostly make use of photographs and video of primarily lower-tech varieties. EMH Has applied this distortion to be the effect of "Sigma Radiation", a radiation given off by Slender Man and The Rake. Sigma Radiation is also contagious, as it entered Evan's blood-stream when his arm is brutally maimed by The Rake EMH and ML also make use of "Slenderwalking", a term created to describe Slenderman's apparent teleportation, appearing, and disappearing at will. EMH independently indicates the use of selective invisibility to groups or individuals through head tilting, and also spacetime warping/teleportation between locations. Similar abilities were seen in early Slenderman accounts. EMH also hints at the affecting of mental health or control of it. IMG 7176 copy.jpg CozymosesAdded by Cozymoses Canon History and Information See page: Slender Man in Mythology and Culture For any Non canon abilities and descriptions, please see Unconfirmed Slenderman Assumptions Slenderman has no exactly defined or specified history, however contributors have placed early sightings of Slenderman-like beings known as Der Ritter and Der Großmann in early 1600s German and before, where it took the dress of a knight or royal figure. Germanic fairy tales and mythology also makes use of the creatures to be used as cautionary tales for children. Photographs from the early 1900s were the next confirmed reports, where imagery of Slenderman can be found in classical black and white and sepia imagery. Reports from this time indicate sightings in America, the UK, and Russia, as well as reports of child disappearances. By the mid-1900s, some rare run-ins occurred in the war zones in Germany, apparently Slenderman's native land. Der Ritter Misiek1997Added by Misiek1997 Soldiers were the primary targets here. In America and Canada, reports of missing skiers and children appeared, coming from forested areas of the nations. After a spree of building burnings from unknown causes, several deaths and a few surviving witnesses, it could be gathered that the Slenderman had the following traits: Slenderman will find interest in a victim for reasons unknown It would then contact the victim, if it is a child, presenting itself as friendly The adults he stalks have a common trait: they have all been through a terrible tragedy in their life, even if the tragedy was made by Slenderman directly If an adult, it would stalk the victim for long amounts of time causing what is known as "Slender sickness" causing massive paranoia, nose bleeds, nightmares, hallucinations appearing to only the sick person, and many other dangerous symptoms. Eventually, it would abduct the victim into nearby forest, where they would be killed. In 'messy' cases, it may remove evidence of its existence by causing fire of their home, place of work, or school Death of the victim originally occurred through an odd means- the victim would be impaled on branches of very tall trees while still alive, and bleed to death. The organs would be individually removed, then placed in plastic bags. They would then be replaced into the body in their original positions, plus the plastic bags. The victims' corpses do not show any sign of a struggle. As time has gone on, this practice has seemingly been abandoned. In the late 1990s, technology shed more light on the creature through the use of commonplace cameras and camcorders. Slenderman was recorded and photographed stalking potential victims many times. In the late 2000s to early 2010s, several individuals recorded ongoing stalking and attack scenarios of themselves and their friends. These video accounts are codenamed Marble Hornets, EverymanHYBRID, DarkHarvest00, MLAndersen0, and TribeTwelve. As well as certain Rivn videos. The new foray into Slender Man's powers, abilities, and attacks have shown drastic difference from his original behaviors. The original desire to impale targets on trees, his rather aggressive attitude, and attacking mainly children have been altered. It appears he seems to enjoy targeting humans who have seen him in childhood and following them for years. He appears to do so in such a way that the target is unaware of his presence for potentially months, years, or even decades, and typically won't be aware at any point in time until it is far too late. His behavior is extremely passive aggressive, where he stalks, follows, and torments an individual by repeatedly showing his presence. He will typically do so in invasive ways, such as appearing inside someone's house, outside their home, on roads they travel, at their place of work when they are alone, or while the target is sleeping. This will create a general unease of the target, as the invasion of an entity in their own safety zone will begin sparking incredible paranoia. Most often he won't attack the target for extended periods, instead just following the target and tormenting them. This period can last anywhere from several minutes to years. The behavior of taking organs out or impaling targets have been long forgotten. If his new modulus operandi is to be believed, the target is taken away with no traces whatsoever. The target will never be found, nor are any traces. Thus his new method of killing targets is unknown, as no victim is ever found. The victim will typically Slender Man at the bottom of the stairs in EMH FobarimperiusAdded by Fobarimperius disappear by him/herself, thus these attacks are unrecorded and unknown. What little camera footage has been found shows incredible distortion on them in typical cases, making it nearly impossible to understand exactly what he has done. To date it is unknown where his victims go, or what he does with them after this. One of the most powerful new traits Slender Man will typically employ seems to be some form of inhibiting memory loss. Like Slender Sickness, this effect can be nearly immediate just on close contact with him, although it seems to vary as to exactly how powerful. In some cases individuals will forget the past few minutes, however extended contact has led people to awakening in locations they are uncertain of due to running from Slender Man and their brain beginning to write memory and restore consciousness after a given period of time. In some cases, it is believed Slender Man himself will deposit a victim in an unknown location and leave them to awaken after an attack (possibly to continue stalking them some more). This effect is akin to Slender Sickness, but is the most powerful effect of the sickness to date. Victims of extended periods will note excessive damage to their social, physical, and career life. Typically individuals will show massive moods swings and constant irritation, not to mention will lose track of large periods of time, making communication with friends or holding down steady work difficult, as memory losses could be as long as several weeks or months until the individual awakens and attempts to return to their life only to find it ruined. Despite this, Slender Man will continue his behavior. Association Slenderman makes association with several groups, individuals, or creatures. The least known of these is the unknown organization tracking, observing, or involved with Slenderman, whose identity or name is yet to be confirmed. The Organization appears only in early Slenderman written accounts, and makes an (assumed) appearance in only one ARG, DarkHarvest00. The SCP Foundation, though mostly unrelated, maintains hold of a creature known as SCP-582, aka "Bundle", whose appearance and nature is similar to Slenderman. It is possible that Bundle is a local dialect or local version of Slenderman. SCP is unable to currently permanently contain Bundle, indicating that because it is not stationary, it could be the same entity as Slenderman, or at the very least Bundle could be acting out a story and thus recognized as Slender Man. It is to note, however, that said entity is also very different from Slenderman. See the article SCP-582, aka "Bundle" Slenderman has links to many Proxies, or insane individuals under its control or influence. The nature of Proxies, their workings, etc, are yet unknown, however Proxies make appearances in MH as Masky/totheark, EMH as HABIT, and TT as Observer. Slender Man has also spawned many philosophical and theoretical cults made up of uninfluenced but aware individuals, such as in Darkharvest00. The Rake is the name given to another mystery creature that is somehow linked or associated with Slenderman. The Rake has a far shorter history, and only real appearance of association with Slenderman or a Proxy is through the video accounts of EMH. In universe Slenderman in Marble Hornets Slenderman in EverymanHYBRID Slenderman in DarkHarvest00 Slenderman in MLAndersen0 Slenderman in TribeTwelve Out of universe Slenderman in Popular Culture List of Slenderman Creepypasta Trivia and Pop Culture Slenderman in the music video "Equinox" by Skrillex NecroseumAdded by Necroseum The Enderman creatures introduced into the game Minecraft during the adventure update take some inspiration from the Slender Man, but act differently in that they move blocks around with its freakishly long arms & acts similar to the Weeping Angels from Seasons 3 and 5 of the Doctor Who television series. Endermens' actions may also be based off of SCP-173 of the SCP Foundation series, and their appearance similar to SCP-096, which also has a slight resemblance to Slender Man. They also have the ability to teleport and will attack if seen by the player. Also in the Doctor Who television series, the season 6 creatures known as The Silence are visually quite similar to Slender Man, having bald heads, pale skin and no faces, and wearing suits. Slender Man also makes a cameo appearance in the music video of "Equinox" by Skrillex. Its presumed that the young girl in the video is a Proxy being controlled by Slender Man in order to kill the child molester stalking the young girl. The Tall Man is a film by Pascal Laugier that features a legendary child-abducting entity. Pascal Laugier claims that the film has no relation to nor is inspired by the Mythos. Slender Man, by definition, violates the square-cube law as his volume does not necessarily increase in proportion to his body size, as his spacial occupation is very undetermined and variable 'The Gentlemen' are demons in the fourth season of Buffy. They are very similar to the Slenderman, possesing a tall, thin, frame, suits, have bald heads and pale skin. Various Name Of Slenderman for E xample Slender Man, Him, The Operator, Der Ritter, Der Großmann, Bundle, The Tall Man, The Thin Man, Der Schlanker Mann, Fear Dubh, Schlankwald, Tree Man, Slendy, Slenderman, Slender, The Pale One, The White King, Master Identity Unknown being

Minggu, 16 September 2012

Halo (FPS Game)

Halo: Combat Evolved, also referred to as Halo: CE, or simply Halo, is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios. The first game of the Halo franchise, it was released on November 15, 2001 as a launch title for the Xbox gaming system, and is considered the platform's "killer app". With more than five million copies sold worldwide as of November 9, 2005, Microsoft released versions of the game for Microsoft Windows (ported by Gearbox Software) and Mac OS X in 2003, and the surrounding storyline was adapted and elaborated into a series of novels and comic books. The game was later released as an Xbox Original for download onto an Xbox 360 HDD. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The player is accompanied by Cortana, an artificial intelligence who occupies the Master Chief's neural interface. Players battle various aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world. The game has been praised for elements such as its story, the variety of strategies players can employ, and its multiplayer mode; however, the repetition of its level design was frequently criticized by reviewers. Many game magazines have praised Halo as one of the best and most important games of all time. The game's popularity has led to labels such as "Halo clone" and "Halo killer," applied respectively to games either similar to or anticipated to be better than it. In addition, the game inspired and was used in the fan-created Red vs. Blue video series, which is credited as the "first big success" of machinima (the technique of using real-time 3D engines, often from video games, to create animated films). Two sequels, Halo 2 and Halo 3, a side game, Halo 3: ODST, and a prequel, Halo: Reach, were released in 2004, 2007, 2009, and 2010, respectively. A remake, Halo: Combat Evolved Anniversary, was released in 2011, on the 10th anniversary of the original game's release. Halo 4, by 343 Industries, is planned to release on November 6, 2012. Gameplay As a first-person shooter, the gameplay of Halo: Combat Evolved is fundamentally similar to that of its peers, focusing on combat in a 3D environment that is viewed almost entirely from a character's eye view. The player can move around and look up, down, left, or right. The game features vehicles, ranging from armored jeeps and tanks to alien hovercraft and aircraft, many of which can be controlled by the player. The game switches to a third-person perspective during vehicle use for pilots and mounted gun operators; passengers maintain a first-person view. The game's heads-up display includes a "motion tracker" that registers moving allies, enemies, and vehicles in a certain radius of the player. The Master Chief fires his Assault Rifle at a pack of Grunts on the level "Halo." Ammunition, health, and motion sensor displays are visible in the corners of the screen. The player character is equipped with an energy shield which absorbs damage from weapons fire and forceful impacts. The shield's charge appears as a blue bar in the corner of the game's heads-up display, and it automatically recharges if no damage is sustained for a brief period. When the shield is fully depleted, the player is highly vulnerable, and further damage reduces the hit points of a secondary health meter. When this health meter reaches zero, the character dies and the game reloads from a saved checkpoint. Health can be replenished through the collection of health packs scattered around the game's levels, but the game's introduction of a regenerating shield mechanic represented a departure from FPS games of the time. Halo's arsenal consists of weapons from science fiction. The game has been praised for giving each weapon a unique purpose, thus making each useful in different scenarios. For example, plasma weapons need time to cool if fired too rapidly, but cannot be reloaded and must be discarded upon depletion of their batteries, whereas conventional firearms cannot overheat, but require reloading and ammunition. In contrast to the large weapon inventories of contemporary FPS games, Halo players may carry only two weapons at once, calling for strategy when managing firearms. Halo departs from traditional FPS conventions by not forcing the player character to holster its firearm before deploying grenades or melee-range blunt instruments; instead, both attacks can be utilized while a gun is still equipped, supplanting or supplementing small-arms fire. All weapons may be used to bludgeon enemies, which allows the Master Chief to silently kill opponents without alerting other nearby enemies. The Chief can also carry up to eight grenades at a time: up to four fragmentation and four plasma grenades each. Like the game's other weapons, the two types of grenades differ; the fragmentation grenade bounces and detonates quickly, whereas the plasma grenade adheres to targets before exploding, sometimes with blackly comic results. Combatants The game's main enemy force is the Covenant, a group of alien species allied by belief in a common religion. Their forces include Elites, fierce warriors protected by recharging energy shields much like the player's own; Grunts, which are short, cowardly creatures, usually led by Elites, and who often flee in terror instead of fighting in the absence of a leading Elite; Jackals, who wear a highly durable energy shield on one arm; and Hunters, large, powerful creatures with thick armor plates that cover the majority of their bodies. A secondary enemy is the Flood, a parasitic alien life form that appears in three main variants. Infection Forms, the true form of the Flood, are fragile and do little damage individually, but often travel in swarms of several dozen. Combat Forms result from humans and Covenant Elites who have succumbed to the Infection Forms, and have hideously deformed bodies. Bloated Carrier Forms are the result of an aged or unused Combat Form and serve as incubators for new Infection Forms; when wounded or near a potential victim, they explode to damage other nearby life-forms and to release their spores, thus perpetuating the Flood life cycle. Battling the Flood, Covenant, and human forces are the Sentinels: robotic drones designed by an extinct race called the Forerunners. Sentinels lack durability, but use powerful beam weapons and are immune to infection by the Flood. The artificial intelligence in Halo has been favorably received. Enemies take cover and use suppressive fire and grenades.] Some enemies retreat when their superiors are killed. The player is often aided by United Nations Space Command (UNSC) Marines, who offer ground support, such as manning gun turrets or riding shotgun while the player is driving a vehicle. Plot Setting Halo: Combat Evolved takes place in a science fiction universe created by Bungie Studios specifically for the game. According to the story, the overpopulation of Earth and the realization of faster-than-light travel have caused the human race to colonize other planets. A keystone of these efforts is the planet Reach, an interstellar naval yard and a hub of scientific and military activity. A secret military endeavor, dubbed the SPARTAN Project, was established on Reach to create an army of biologically engineered, cyborg "supersoldiers." Twenty-seven years before the beginning of the game, a technologically advanced collective of alien races, the Covenant, began to attack human settlements, declaring humanity an affront to their gods. The United Nations Space Command experienced a series of crushing defeats, and, although the supersoldiers of the SPARTAN-II Project fought effectively against the Covenant, they were too few in numbers to turn the tides of war. To prepare for a mission to discover the location of the Covenant's homeworld, SPARTAN-II soldiers were recalled to Reach for armor upgrades. Two days before the mission was to begin, Covenant forces attacked Reach and destroyed the colony. A starship, the Pillar of Autumn, survived the onslaught with the lead SPARTAN-II, Master Chief, on board. The ship initiated a random jump to slipspace (similar to hyperspace), hoping to lead the enemy away from Earth. The game starts with the Pillar of Autumn encountering Halo. The titular Halo is an enormous, ring-shaped artificial space station/planet, which (according to Bungie Studios) has a diameter of ten thousand kilometers. Halo sits at a Lagrange point between a planet and its moon. Centrifugal force created by the rotation of the station provides the ring's gravity. Characters Main article: Characters of Halo The player character is Master Chief Petty Officer John-117, one of the few (see Halo: The Fall of Reach and its sequels for more information) surviving supersoldiers of the SPARTAN-II project, and the main character of the story. Accompanying the Master Chief is the Pillar of Autumn's feminine artificial intelligence construct, Cortana, who resides in a neural implant connected to his battle armor, codenamed MJOLNIR Mark V. The Pillar of Autumn's captain, Jacob Keyes, is also a major character, with Staff Sergeant Avery Junior Johnson as a supporting character. Playing a mainly antagonistic role in the game's events is 343 Guilty Spark, an eccentric artificial intelligence responsible for monitoring and maintaining Halo's systems. Story Beginning immediately after the events of Halo: Reach, the game opens as the Pillar of Autumn exits slipspace near a mysterious ring-shaped space station, called "Halo" by the enemy of the game, the Covenant. A Covenant fleet attacks and heavily damages the Pillar of Autumn. Captain Keyes initiates "The Cole Protocol," a procedure designed to prevent the Covenant from learning the location of Earth. While Keyes prepares to land the ship on Halo, the Master Chief and Cortana escape via an escape pod, which crash lands on the ring. Cortana and the Chief are the only ones who survive the impact of the escape pod crash. Keyes survives the Autumn's crash landing, but is captured by the Covenant. In the second and third levels of the game, the Master Chief and Cortana gather human survivors and rescue Captain Keyes, who is imprisoned aboard the Covenant ship Truth and Reconciliation. Once rescued, Keyes orders the Master Chief to beat the Covenant to Halo's control center and to discover its purpose. The Master Chief and Cortana travel to a map room called the Silent Cartographer, which leads them to the control room. There, Cortana enters the systems and, discovering something urgent, suddenly sends the Master Chief to find Captain Keyes while she stays behind. While searching for his commander, the Master Chief learns that the Covenant have accidentally released the Flood, a parasitic alien race capable of spreading itself by overwhelming and infesting other sentient life-forms. Keyes falls victim to them while looking for a cache of weapons. The release of the Flood prompts Halo's AI monitor, 343 Guilty Spark, to recruit the Master Chief in retrieving the Index, a device that will activate Halo and prevent the Flood from spreading beyond the facility. After the Master Chief retrieves and prepares to use the Index, Cortana re-appears and warns him against the activation. She has discovered that Halo's defense system is a weapon designed to kill all sentient life in the galaxy, which the Flood requires to spread, a revelation which Guilty Spark confirms. Faced with this information, the Master Chief and Cortana decide to destroy Halo to prevent its activation. While fighting the Flood, the Covenant, and Guilty Spark's Sentinels, Cortana discovers that the best way to accomplish this is to cause the crashed Pillar of Autumn to self-destruct. However, Captain Keyes' authorization is required to destroy the Autumn, forcing the Chief and Cortana to return to the now-Flood-infested Truth and Reconciliation to search for him. By the time that they reach Keyes, however, he has been infected beyond the point of no return by the Flood. The Master Chief retrieves Keyes' neural implants directly from his brain and retreats to the Autumn, where Cortana activates the ship's self-destruct sequence. However, 343 Guilty Spark reappears and deactivates the countdown, discovering the record of human history in the process. The Master Chief manually destabilizes the Pillar of Autumn's fusion reactors, and he and Cortana narrowly escape the destruction of the ring via a fighter.

Senin, 13 Februari 2012

FPS Game


Call of Duty

Modern Warfare 3

Gameplay

Infinity Ward mengungkapkan bahwa Modern Warfare 3 akan menampilkan Survival mode. Mode baru yang bernama Survival akan menampilkan dua pemain Bertempur sedangkan Semakin Lama Musuh Semakin Sulit Dilawan. Tidak seperti video game lain di mana musuh-musuh menetap di lokasi tetap, musuh di mode ini akan menelurkan sekitar pemain sehingga mereka bisa mendekati pemain dari lokasi taktis menguntungkan. Sebagai pemain melawan musuh, mereka akan mendapatkan uang. Lebih banyak uang diperoleh untuk mencetak headshots, memiliki akurasi tinggi dan mengambil lebih sedikit kerusakan secara keseluruhan. Untuk saling membunuh, mereka dapat menggunakan uang mereka untuk membeli barang-barang seperti senjata baru, upgrade dan amunisi. Contoh lain untuk mendapatkan lebih banyak uang adalah dengan berturut-turut membunuh musuh dengan cepat: membunuh satu musuh dan kemudian satu lagi setelah periode waktu yang lama tidak akan lagi sebagai bermanfaat sebagai membunuh dua musuh secara berurutan. Mode baru akan diintegrasikan dari peta multiplayer game, yang berarti bahwa semua peta multiplayers dapat dimainkan dengan mitra dalam mode bertahan hidup.

Karakter

Permainan akan mengembalikan anggota Task Force 141 bernama John "Soap" MacTavish, mantan anggota SAS John Price(Bill Murray) dan informan Rusia bernama Nikolai yang kabur ke India setelah membunuh seorang Letnan Jenderal Angkatan Darat Amerika Serikat yang bernama Shepherd(Lance Heriknes). Seorang Ultranationalist dari Rusia, Vladimir Makarov(Roman Vorchesky) juga akan Muncul sebagai tokoh antagonis utama permainan. Beberapa karakter baru telah ditambahkan, termasuk Derek "Frost" Westbrook dan Sandman(William Fincher), sepasang anggota Delta Force yang beroperasi di kota New York; Marcus Burns, seorang Sersan di Special Air Service yang bertugas di London, dan Yuri(Brian Bloom), mantan Prajurit Spetznas dan anggota pasukan Loyalis Russia. Selain itu, Wallcroft(Graig Fairlbas), Griffen, Kamarov dan mantan senior Captain Price, Captain MacMillan(Tony Curran) juga akan kembali berpartisipasi dalam permainan ini lalu beberapa masa lalu yang terkuak seiring dengan berjalannya waktu. dan karakter baru Grinch(Timothy Olyphant) , Truck(Idris Elba) , McCoy(Tobey Maguire)

TOMBOL RESET & SUBMIT

Email
Password
Karakter

Soap MacTavish
Captain John Price
Vladimir Makarov
Wallcroft
Captain MacMillan
Karakter Baru di COD

Sandman
Grinch
Truck
Yuri
McCoy

Karakter Yang Mati Di MW 3











-NOMOR-





-JUDUL-





-HARGA-





-COVER-


















1
Call Of Duty 4 Modern Warfare Rp.170.000


















2
Call Of Duty Modern Warfare 2 Rp.150.000


















3
Call Of Duty Modern Warfare 3 Rp.200.000


















4
Call Of Duty Ellite Rp.200.000
Online Game


















5
Call Of Duty Black Ops Rp.150.000
/*kode mengelilingi kursor*/